June 14, 2024
![Demonstration of a Laptop Game that Accelerates Learning and Students Love](https://2024.calicon.org/wp-content/themes/conference-wp/img/clock-icon-dark.png)
![Demonstration of a Laptop Game that Accelerates Learning and Students Love](https://2024.calicon.org/wp-content/themes/conference-wp/img/map-icon-dark.png)
Thanks to the Internet, video games, and apps like TikTok, Facebook and X, attention spans of today’s students seem markedly shorter than those of prior generations. Twenty-two percent of U.S. adults aged 18 to 29 spend 6-10 hours/week playing video games. Our classes at GW Law School capture that energy in the classroom with laptop gaming, and the students love it so much that what began as one class has now expanded to three. Students collaborate together in teams of five, and concentrate more on our lectures because they know they’ll need the information to succeed in the game. Studies show that this kind of hands-on active learning is far more effective as a teaching tool than traditional lecture-based passive learning alone, and the number of jobs obtained by our students adds proof to the concept. This 45-minute session demonstrates our approach and allows attendees to have some fun playing a portion of the game in the hope that they will be inspired to integrate gaming into their own programs.
Session Category : Friday June 14 Room 127